I can't say anything for certain yet, as I have to run the numbers, but the data is looking promising. If nothing else I'm getting a very good sampling of "who gamers are," "how we like to play," and "how we deal with stress." All good information for making any sort of argument about the identification of a cultural group. It makes us that much more quantifiable to the academic groups. Now this may not matter to some, but my belief is that the better we are at defining ourselves the harder it is for the haters to . . . well . . . hate.
Now this is not saying that anyone who is completely entrenched in their beliefs about gamers will be somehow miraculously moved by whatever my research may say (either for or against, we have to be nonbiased here). However, it does add one more quantitative study into the mix, and having numbers (for better or worse) helps to create academic arguments.
I will say that it's actually become a lot of fun for me to see what each study sample looks like and how all of these individuals like to play. One thing I've realized over the months though is that it really specifically defines PAX East attendees. An argument now for my own future research is to recreate the study and see about having it put out to a larger audience. Perhaps someone at Microsoft, Sony, or Nintendo (to name a few options) would like to chat? It would be interesting to gather information across the platforms from active gamers who may not attend conventions for whatever reason. Not all of us get this opportunity, or prefer this opportunity. It would help create a better argument for the culture and provide an opportunity for an even LARGER sample. One thing that is very much for certain if I do get this opportunity . . . I'm finding someone who can set up some sort of computing program to tabulate the data, rather than going it by hand again.