In discussing this, my friend reminded me of his experiences with Metal Gear Solid. Now, I should add, that this game series has been the subject of many a Comical Hypothetical among my group of friends. A Comical Hypothetical is, in brief as I could do an entire entry on these, a shared story that all individuals in the group take turns to add to in order to entertain the other members of the group. There have been many references that included being "Made from currently existing technology," or being surprised to notice something and having to exclaim "Metal Gear, It Can't Be!" among my friends. But I digress. My friend had loved Metal Gear, as had I, and was always proud of the fact that he had an original copy of the game. We tend to prefer the original copies over the various "Platinum Hits" or "Greatest Hits" versions that come out when a game has sold enough copies. He had loved the game so much, that when he had found himself in a new relationship with a woman who enjoyed video games, he felt that he had to share it. Long story short, their relationship eventually ended but she did not return his copy of Metal Gear Solid. Despite his efforts to get this one item back, it was gone. He confirmed with me that in the not too distant past he was able to get another copy of this game, and an original version no less. Needless to say I was excited for him. As a point to our conversation he had commented (and I'm paraphrasing) that anyone who would take someone else's favorite game and not return it is a monster.
It struck a cord with me. Though this is a bold statement, I can understand the point. An outsider would look at this and perhaps say "It's only a game." This would be incorrect, however. That game disc was the sum of all of the experiences, memories, and challenges that were wrapped up in my buddy's experience. Additionally it had meant more to him since our group of friends had spent so much time musing about it over the years. So when he provided her the copy to borrow, he was really trying to share something with her that was important to him. In not giving it back she kept an artifact that symbolized something. Thankfully this issue was corrected. It speaks to me about how important some of our "stuff" is. Now, this is not a statement about keeping "stuff" just because of sentimental value. What it is actually a statement about is in examining the meaning that we attach to some of these things, and appreciating the value associated with that meaning.
Any favorite games out there that had their beginning around the holiday's. Please share in the comments or on my Twitter: @Stevagorn.